This roadtrip has loomed large since last year, when the schedule first came out. Regardless of how the standings would look, we knew a nine-game slate against the Yankees, Astros and Brewers would be brutal. A year and change later, it’s still scary, but the silver lining of the 50th Flop is that it’s deadened much of the terror. I won’t speak for everyone, but this weekend I personally released my remaining hope (and subsequent frustrations) like a small coterie of bedraggled, mostly flightless pigeons. As a friend pointed out yesterday, going 3-6 on this trip would feel like a big win. We’ve written plenty on this site about the power and beauty of holding hope and expectations, but at this point, with what this team has shown, it’s freeing to look at each remaining game as simply a day with baseball.
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Pensión Mujeres Bienestar: Calendario TENTATIVO de registro para cobrar 3,100 pesos
Las mujeres de entre 60 y 64 años que buscan incorporarse a la Pensión Mujeres Bienestar podrían tener una nueva oportunidad de registro durante agosto de 2026. Sin embargo, es importante señalar que el calendario todavía no ha sido confirmado oficialmente, por lo que las fechas que circulan deben considerarse únicamente como una referencia tentativa.
Este programa federal contempla un apoyo económico de tres mil 100 pesos bimestrales para las beneficiarias que cumplen con los requisitos establecidos por la Secretaría de Bienestar.
La Pensión Mujeres Bienestar forma parte de los programas sociales disponibles en las 32 entidades del país y está dirigida específicamente a mujeres de 60 a 64 años. Una vez que cumplen 65 años, pueden incorporarse a la Pensión para el Bienestar de las Personas Adultas Mayores.
Este sería el calendario tentativo de registro en agosto
De acuerdo con el calendario que se maneja de manera preliminar, el registro podría organizarse conforme a la primera letra del apellido de las solicitantes.
Las fechas propuestas serían las siguientes:
- Lunes 17 de agosto – A, B, C
- Martes 18 de agosto – D, E, F, G, H
- Miércoles 19 de agosto – I, J, K, L, M
- Jueves 20 de agosto – N, Ñ, O, P, Q, R
- Viernes 21 de agosto – S, T, U, V, W, X, Y, Z
- Sábado 22 y domingo 23 de agosto – Todas las letras
Estas fechas son tentativas y no deben considerarse como un calendario oficial hasta que la Secretaría de Bienestar publique la convocatoria correspondiente.
¿Quiénes pueden solicitar la Pensión Mujeres Bienestar?
El programa está enfocado en mujeres mexicanas que tengan entre 60 y 64 años de edad y cumplan con las condiciones establecidas en la convocatoria.
El objetivo de este apoyo es proporcionar un ingreso económico que contribuya a mejorar las condiciones de vida de las mujeres durante esta etapa.
Por otro lado, la Pensión para el Bienestar de las Personas Adultas Mayores está destinada a quienes tienen 65 años o más, por lo que ambos programas atienden a diferentes grupos de edad.
¿Qué documentos necesitas para hacer el registro?
Si se confirma una nueva convocatoria durante agosto, las interesadas deberán tener preparada la documentación necesaria para evitar contratiempos al momento de acudir al módulo correspondiente.
Entre los documentos solicitados se encuentran:
- Identificación oficial vigente: puede ser la credencial para votar, pasaporte, cédula profesional, credencial del INAPAM o carta de identidad.
- CURP: se recomienda llevar una impresión reciente.
- Acta de nacimiento: debe presentarse en buen estado y ser legible.
- Comprobante de domicilio: con una antigüedad no mayor a seis meses; pueden utilizarse recibos de luz, agua o predial.
- Teléfono de contacto: puede ser celular o teléfono fijo.
Es importante que los documentos estén actualizados y sean legibles, ya que forman parte de los requisitos para realizar correctamente la incorporación al programa.
¿Dónde se hará el registro?
Las mujeres interesadas deberán acudir al módulo de registro que les corresponda cuando la convocatoria sea confirmada.
La ubicación de los módulos puede consultarse a través de los canales oficiales del Gobierno de México y de la Secretaría de Bienestar. Por ello, antes de acudir es recomendable verificar que las fechas y sedes hayan sido oficialmente anunciadas.
Pensión Mujeres Bienestar sigue ampliando su cobertura
La Pensión Mujeres Bienestar se ha convertido en uno de los principales programas sociales dirigidos específicamente a mujeres de entre 60 y 64 años.
Durante 2025, el programa alcanzó aproximadamente tres millones de beneficiarias, mientras que para 2026 se contempla incrementar la cobertura hasta superar los 3.4 millones de mujeres.
En conjunto, los diferentes programas de pensiones para adultos mayores representan una de las políticas sociales de mayor alcance en México.
¿Cuándo comenzaría el registro?
Por ahora, agosto de 2026 aparece como el periodo tentativo para una nueva incorporación, pero las fechas del 17 al 23 de agosto todavía requieren confirmación oficial.
Por ello, las mujeres que cumplan con el rango de edad deben estar pendientes de la publicación de la convocatoria y consultar únicamente los canales oficiales antes de acudir a realizar el trámite.
La recomendación es preparar desde ahora la identificación, CURP, acta de nacimiento, comprobante de domicilio y teléfono de contacto, pero esperar a que se confirme oficialmente el calendario para conocer el día exacto del registro.
Para resolver dudas también están disponibles los canales de atención de los programas del Bienestar, incluida la Línea del Bienestar: 800 639 42 64 y el Banco del Bienestar: 800 900 2000.
EE
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How to watch Las Vegas Raiders vs. Arizona Cardinals on August 13, 2026 | Preseason Week 1
Raiders Pregame Live on FOX5 (Las Vegas)
Before kickoff, watch coverage on the team’s current matchup with last-minute news, transactions and analysis of the Silver and Black and their opponent.
Pregame Radio Broadcast
Raiders gameday broadcasts on Raider Nation Radio 920AM include the popular “Raiders Opening Drive” pregame show, beginning two hours prior to the game.
Postgame Coverage
Following the postgame wrap-up, coverage will continue on Raider Nation Radio 920AM with a 90-minute local postgame show, “Raiders Extra Point.”
Follow Along on Social
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Series Preview: Seattle Mariners at New York Yankees
At a Glance
Game |
Time |
Mariners Starter |
Yankees Starter |
Mariners Win% |
Yankees Win% |
|---|---|---|---|---|---|
| Game 1 | Tuesday, August 11 | 4:05 pm | RHP Bryan Woo | LHP Ryan Weathers | 49.4% | 50.6% |
| Game 2 | Wednesday, August 12 | 4:05 pm | RHP Bryce Miller | RHP Will Warren | 46.9% | 53.1% |
| Game 3 | Thursday, August 13 | 10:35 am | RHP Logan Gilbert | LHP Max Fried | 43.4% | 56.6% |
Team Overview
Overview |
Mariners |
Yankees |
Edge |
|---|---|---|---|
| Batting (wRC+) | 99 (9th in AL) | 102 (7th in AL) | Yankees |
| Fielding (FRV) | -33 (15th) | 13 (3rd) | Yankees |
| Starting Pitching (FIP-) | 94 (5th) | 83 (1st) | Yankees |
| Bullpen (FIP-) | 95 (5th) | 92 (1st) | Yankees |
I don’t know, dude. They’re the Yankees, what more do you want me to say? They’ve won a lot of baseball games. Not as many as they have in the past, and definitely not as many as the Rays, which has to annoy them, but mostly is just messing up the Wild Card race.
Yankees Lineup
Player |
Position |
Bats |
PA |
K% |
BB% |
ISO |
wRC+ |
|---|---|---|---|---|---|---|---|
| Trent Grisham | CF | L | 390 | 16.9% | 12.3% | 0.178 | 98 |
| Ben Rice | DH | L | 483 | 25.1% | 12.0% | 0.288 | 148 |
| Heliot Ramos | LF | R | 327 | 27.2% | 5.5% | 0.157 | 97 |
| Luis García Jr. | 1B | L | 395 | 15.7% | 4.6% | 0.271 | 132 |
| Jazz Chisholm Jr. | 2B | L | 431 | 31.1% | 10.0% | 0.180 | 92 |
| Spencer Jones | RF | L | 133 | 35.3% | 11.3% | 0.178 | 94 |
| George Lombard Jr. (MiLB) | SS | R | 358 | 21.2% | 16.8% | 0.215 | 140 |
| Ryan McMahon | 3B | L | 283 | 30.4% | 7.8% | 0.160 | 84 |
| Austin Wells | C | L | 268 | 26.5% | 11.2% | 0.124 | 63 |
I look forward to the 2044 court case, when Aaron Judge sues Ben Rice for siphoning his health this season. With Judge, Cody Bellinger, and Giancarlo Stanton all shelved with various maladies, the Yankees focused on bringing in some potent bats at the trade deadline. They added Luis García Jr. and Heliot Ramos and called up their top prospect George Lombard Jr. García is in the midst of a huge power breakout this year and Lombard should be the shortstop of the future after Anthony Volpe flamed out.
Game 1 Pitching Matchup
Pitcher |
IP |
K% |
BB% |
HR/FB% |
GB% |
ERA |
FIP |
|---|---|---|---|---|---|---|---|
| Ryan Weathers | 121 | 26.2% | 6.8% | 15.7% | 47.3% | 3.79 | 3.65 |
| Bryan Woo | 127.1 | 24.3% | 5.2% | 8.6% | 37.6% | 4.31 | 3.20 |
LHP Ryan Weathers
Pitch |
Usage vRHB |
Usage vLHB |
Velocity |
Stuff+ |
Whiff+ |
BIP+ |
xwOBA |
|---|---|---|---|---|---|---|---|
| Four-seam | 25.1% | 19.4% | 95.8 | 99 | 98 | 85 | 0.408 |
| Sinker | 16.7% | 26.2% | 94.1 | 94 | 63 | 83 | 0.380 |
| Changeup | 30.0% | 6.5% | 85.7 | 102 | 114 | 88 | 0.250 |
| Slider | 9.2% | 21.0% | 87.0 | 110 | 113 | 87 | 0.251 |
| Sweeper | 18.9% | 26.9% | 81.2 | 110 | 113 | 103 | 0.294 |
From a previous series preview:
The new man in the starting rotation, Ryan Weathers is a product of the Marlins pitching development pipeline. He’s struggled with a bunch of different injuries over the last few years but none of them have required surgery. His raw stuff leveled up during spring training last year, adding a tick of velocity to his entire repertoire and adding a ton of movement to his changeup and sweeper. We didn’t get to see that revamped arsenal in action for very long before a lat strain derailed his season. His raw stuff was even more impressive this spring; his fastball was regularly touching 99 mph, which would make him one of the hardest throwing left-handed pitchers in all of baseball. His two secondary pitches are fantastic at generating whiffs and he’s confident enough with his changeup to use it against both righties and lefties. There’s a lot of unfulfilled promise with Weathers — he’s yet to prove that he can stay healthy and that all this raw stuff can produce outs regularly — but he’ll get an opportunity to prove it all with the Yankees this year.
Weathers has had a bit of an up-and-down season for the Yankees, but he’s stayed healthy and has posted back-to-back scoreless outings. In his first start of the season way back in April, he held the Mariners to just a single run in 4.1 innings, allowing four hits and two walks while striking out seven.
Game 2 Pitching Matchup
Pitcher |
IP |
K% |
BB% |
HR/FB% |
GB% |
ERA |
FIP |
|---|---|---|---|---|---|---|---|
| Will Warren | 114 | 23.0% | 7.5% | 12.7% | 43.3% | 4.18 | 3.85 |
| Bryce Miller | 79 | 25.8% | 4.9% | 13.1% | 37.8% | 3.08 | 3.83 |
RHP Will Warren
Pitch |
Usage vRHB |
Usage vLHB |
Velocity |
Stuff+ |
Whiff+ |
BIP+ |
xwOBA |
|---|---|---|---|---|---|---|---|
| Four-seam | 35.3% | 38.7% | 93.7 | 110 | 96 | 96 | 0.298 |
| Sinker | 36.7% | 18.6% | 93.3 | 103 | 137 | 104 | 0.360 |
| Changeup | 0.9% | 20.4% | 87.0 | 97 | 99 | 123 | 0.259 |
| Curveball | 1.7% | 7.4% | 81.3 | 106 | |||
| Sweeper | 25.5% | 14.9% | 84.1 | 97 | 63 | 82 | 0.399 |
Thanks to the injury to Gerrit Cole last spring, Will Warren earned a spot in the Yankees rotation out of the gate last year and posted a solid first full season in the big leagues. His 4.44 ERA was a bit higher than his 4.07 FIP, but his peripherals gave him a solid foundation to build off of. This year, he’s taken a small step forward. His ERA and FIP are still a little out of sync, but he’s cut his walk rate by nearly two points while maintaining his excellent strikeout rate. His low arm slot gives his pitches plenty of horizontal movement and his four-seam adds a generous amount of ride for his arm angle. He’s got a pretty good sweeper to pair with his fastball, but it can get hit around a bit, especially by left-handed batters.
Game 3 Pitching Matchup
Pitcher |
IP |
K% |
BB% |
HR/FB% |
GB% |
ERA |
FIP |
|---|---|---|---|---|---|---|---|
| Max Fried | 81.1 | 24.0% | 8.0% | 1.4% | 48.5% | 2.88 | 2.40 |
| Logan Gilbert | 139.1 | 26.4% | 5.8% | 11.9% | 37.7% | 3.42 | 3.57 |
LHP Max Fried
Pitch |
Usage vRHB |
Usage vLHB |
Velocity |
Stuff+ |
Whiff+ |
BIP+ |
xwOBA |
|---|---|---|---|---|---|---|---|
| Four-seam | 18.8% | 17.8% | 95.0 | 102 | 102 | 112 | 0.259 |
| Sinker | 14.1% | 45.1% | 93.2 | 108 | 126 | 121 | 0.268 |
| Cutter | 28.1% | 7.0% | 91.9 | 101 | 121 | 120 | 0.226 |
| Changeup | 16.2% | 0.7% | 85.6 | 102 | 94 | 78 | 0.241 |
| Curveball | 14.9% | 7.3% | 73.9 | 118 | 87 | 125 | 0.218 |
| Slider | 1.1% | 2.8% | 84.4 | ||||
| Sweeper | 6.9% | 19.2% | 80.1 | 110 | 78 | 139 | 0.178 |
From a previous series preview:
After signing a massive eight-year free agent deal with the Yankees in December 2024, Max Fried posted one of the best seasons of his career in New York. His velocity was up two ticks and he rejiggered his pitch mix to emphasize his cutter against right-handed batters. With two fantastic breaking balls, a solid changeup, and three different fastball looks, he’s got a weapon for any situation. If he needs a swing and miss, he’ll turn to one of the best curveballs in baseball. If he needs a groundball out, he’ll go to his sinker or changeup. That deep repertoire paired with excellent command makes him one of the toughest pitchers to face in the AL.
A bone bruise on his throwing elbow interrupted Max Fried’s season in May. He missed a month and a half of the season but recently returned from the IL at the end of July. He’s leaned pretty heavily on his cutter this year and it’s been one of the most effective pitches in the majors. Back in April, he held the Mariners scoreless across seven innings, allowing just three hits while striking out six.
AL West Standings
Team |
W-L |
W% |
Games Behind |
Run Diff |
Recent Form |
|---|---|---|---|---|---|
| Astros | 61-59 | 0.508 | — | -25 | L-W-L-L-W |
| Rangers | 60-59 | 0.504 | 0.5 | -33 | W-W-W-L-W |
| Mariners | 56-63 | 0.471 | 4.5 | -19 | W-L-L-L-L |
| Athletics | 47-72 | 0.395 | 13.5 | -168 | L-L-W-W-L |
| Angels | 45-74 | 0.378 | 15.5 | -94 | W-W-L-L-L |
AL Wild Card Standings
Team |
W-L |
W% |
Games Behind |
Run Diff |
Recent Form |
|---|---|---|---|---|---|
| Yankees | 66-52 | 0.559 | +7.0 | +82 | W-L-W-W-L |
| Red Sox | 64-54 | 0.542 | +4.5 | +83 | W-W-L-L-L |
| Rangers | 60-59 | 0.504 | — | -30 | W-W-W-L-W |
| Tigers | 58-60 | 0.492 | 1.5 | +87 | L-W-L-W-W |
| Twins | 59-61 | 0.492 | 1.5 | -31 | W-W-L-L-W |
| Guardians | 58-61 | 0.487 | 2.0 | -27 | L-L-W-L-L |
Don’t look at this. That’s not healthy. Maybe leave this alone for a little bit. We can check back before they go to Houston, maybe.
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Star Wars Zero Company: A New Hope for Turn-Based Tactics
Summary
- Star Wars Zero Company arrives August 27, 2026 on XBOX Series X|S.
- A turn-based tactics game with RPG storytelling, it’s the debut from Bit Reactor, a new studio lead by Firaxis XCOM veterans.
- Polished, charming and fun, it’s a gift to fans of tactics games and Star Wars alike.
When I spoke with the Creative Director and Lead Designer of Star Wars Zero Company earlier this summer, I left extremely excited about the promise of a turn-based tactics game set amid the Clone Wars, made by seasoned hands behind some of the genre’s best.
Now that I’ve played 15 hours of a preview build over the course of a week, I’m thrilled to report that it absolutely lives up to that immense promise. Star Wars Zero Company is the perfect fusion of genre, developer, and intellectual property into something special that bodes well for the future of both tactics and Star Wars games.

Ultimate Team
You play Hawks, a former Republic officer who now leads the eponymous Zero Company of mercenaries, beginning as many great Star Wars stories do: suffocating in debt to the Hutt crime syndicate. Soon, a displaced noble and a Republic Intelligence agent approach them about investigating a dangerous cult, the Coil, spreading in the outer reaches of the galaxy alongside a mysterious and terrifying plague. It’s a classic, morally clear premise to get you right into the action of fighting smugglers, cultists, and droids in gripping, turn-based tactical battles.
As is so often the case in Star Wars, what really elevates the proceedings is the scrappy, found family of outsiders at your side. Of course, one unfortunate Rodian doesn’t survive the tutorial mission to reinforce how permadeath works (going down in combat gives a wound, and accumulating 3 wounds without resting is end of the line). That leaves you with a starting squad of discharged clone trooper Trick and ex-convict/boxer, Kabb Uppercut (a truly classic Star Wars name, and also my Hawks’ best friend according to the bond system, which rewards tracks and rewards characters that do a lot together). Soon you’re joined by Jae Mordant, the aforementioned noble whose mining citadel was stolen from her by Fathom, leader of the Coil.

But it’s not long until you’re growing that squad yourself. Early on, I also recruited two different snipers from the procedurally generated pool of potential teammates available for hire: Yaan Nia, a human rebel firebrand that I took because she looks kind of like Kleya from “Andor,” and Kos Niemz, a steely Weequay mercenary that I took because she looks kind of like a California Raisin. I fell in love with both of them almost immediately – procedurally generated characters, pinging off one another in emergent, systematized relationships, not to mention the looming threat of death, is a proven formula in countless games from The Sims to XCOM to RimWorld. As you might expect, Star Wars is an absolutely perfect setting for it, overflowing with iconic species and archetypes to mix and match like action figures in your own sandbox. This will be great fodder for imaginative streamers, like XCOM was before it.
In addition to fully customizing the appearance and specialization of Hawks at the start, you can also respec any of the above characters at any time. The only characters you can’t change are those you can recruit with unique specializations (so far, a Jedi Padawan and a Mandalorian Bounty Hunter). For the generated characters, you can even change their appearance and personality whenever you want. You can also build characters from scratch from the start menu, and enable or disable them for recruitment. It really is one of the most robust toolkits I’ve ever seen for customizing your own adventuring crew of ‘Star Wars guys’ this side of a tabletop role-playing game.
My Hawks started as a Scoundrel, but Kabb also had that class, so instead I soon switched her to a quick-firing Gunslinger, in order to take advantage of a weapon mod I’d found that applied accumulating burn status on every attack. I could just as easily imagine more RP-minded players using these customization systems to make narrative-driven modifications to their crew, like new scars and a change of role after a near-death experience. Zero Company empowers players both strategically and aesthetically to freely experiment with constructing exactly the team of operators that they want, while reserving the serious friction for where it belongs: the tactical battles.

Blorbo Chess
Combat will, in broad strokes, feel right at home to turn-based tactics veterans. Each of your characters has 3 action points per round, to be spent on moving, attacking, or using items and abilities. You alternate between taking all of your actions and the enemies taking theirs as you fight through various docks, landing pads, and other exotic locales across the galaxy far, far away. Objectives are typically divided between standing and fighting until you’ve defeated everyone, or achieving a set task (such as rescuing a hostage or holding a spot for several turns while you steal something) and then moving to an extraction zone while more enemies pour in.
Your squad’s most powerful abilities require a shared resource, Advantage, instead of action points, which accumulates up to a max of 10 when any of your team successfully deals damage to the enemy. This element of tempo leads to big, dramatic swing turns where you turn the tide of battle with a desperate, inventive, heroic combination of moves from your team, and is a perfect example of how the spirit of Star Wars infuses the design from top to bottom.

Lead Designer James Brawley told me in June about how he sees tactics games as a way to generate countless unique puzzles from the combinations of enemies, environments, and your abilities. It feels great to go from panicking about the seemingly impossible back foot the enemy has me on, through assessing my options and eking out another victory, round by round. At the developers’ recommendation as a genre veteran, I played on Hard (third highest out of four difficulties) and found it very nicely challenging, nearly always feeling like I’m scraping by and taking a wound or two, though not yet losing anyone permanently. There are well-balanced options to apply more or less challenge to suit your taste, and the cutely named Beskar mode is this game’s equivalent for XCOM’s Ironman, with no reloading previous saves.
I’ve only just scratched the surface of how much variety there is to explore in the combat and team composition. One of the bigger eye-opening moments of my playthrough was when I finally got an astromech, which has no basic attack, but carries three different utility items – all varieties of grenade, in this case – with two uses each (as opposed to one slot and one use for everyone else so far). Using them got me to start thinking more laterally about how I used grenades with other characters as well, such as using the concussive grenade to knock people off the map entirely. Brawley had mentioned that he liked being able to field a squad entirely of astromechs, in part as a sort of homage to his childhood interest of running all white mages in Final Fantasy. I look forward to exploring this wide range of options that open up as the game proceeds.

Home Is Where the Holotable Is
Between missions you retire to The Den, your cozy base of operations on a dramatic former mining-turned-trading outpost called the Ring of Kafrene (first featured in the beginning of “Rogue One,” where Cassian Andor’s contact confirms the existence of the Death Star and sets the plot in motion). Here you run around in third person to talk with your crew, manage your resources and team, and select your next mission at the holotable.
In addition to choosing your next mission, the holotable also has a strategic map of your influence throughout different sectors of the galaxy, unlocking various rewards as you do things in them. Operations are little text-based storylets that you select from the holotable between field missions, usually with a choice to determine the outcome, sometimes requiring you to send operators out with associated risks. These sometimes advance the main story or side-quests as part of narrative chains leading to missions, but are often just another way to get the credits, intel, and gear that you need to operate. For certain, particularly charged moral choices, everyone in your squad will have an opinion, with the UI clearly showing how each option will affect Hawks’ bond level with every other character. All these systems satisfyingly interlock to give you lots of little choices that dynamically feed back on one another – it gives off that classic, Sid Meier sense of a game being “a series of interesting decisions.”
Besides strategic management of your personnel and equipment, the Den also serves as a great narrative interlude to your harrowing battles, learning more about the members of your squad as well as other, non-combatant members of the team, like your wry android doctor. Dropout star Vic Michaelis stands out in particular as Runa Blask, a Togruta (like Ahsoka) former Separatist partisan finance expert who’s become Hawks’ main advisor. She’s extremely smart, a little mean, and will not hesitate to let you know how much she hates the Republic. I really wish she’d pick up a blaster and join us in the field.

Go See a Star War
Ask me several years ago, and I would have easily told you that I’m more of a Trek guy, but the one-two punch of “Andor” and now Star Wars Zero Company has seriously shifted that center of gravity. Much like that exceptional TV series, Zero Company puts Star Wars in a slightly different genre context than I’m used to, done with such skill and care that it makes me appreciate with fresh eyes what’s always been great about the franchise, like found families, cute little aliens, and the tinny voices of hapless, overconfident B-Series battle droids being immediately owned (they’re fodder enemies that go down if you breathe on them, and it never stopped being funny).
It’s also always great to see developers whose work I’ve loved spread their wings at a new studio. Even at the preview stage, Star Wars Zero Company is a fantastic first outing for Bit Reactor, and beyond looking forward to playing more of it, I’m also already excited about whatever they decide to do next.
I am eager to get back to the adventures of my Blorbos soon when Star Wars Zero Company launches on XBOX Series X|S on August 27, 2026.
STAR WARS Zero Company™ Deluxe Edition
Electronic Arts
$69.99
$62.99
Pre-order* STAR WARS Zero Company™ to outfit your droids with the Crystalline Astromech Pack Preorder Bonus, which includes the R3 droid and translucent “crystalline” astromech heads for the R4, R5 droid variants, as well as Star Wars Zero Company’s™ exclusive BR-1 droid.
Unlock unique cosmetic items inspired by the Clone Wars™ era with Star Wars Zero Company™ Deluxe Edition.
The “Grand Army of the Republic” Cosmetic Pack
• “Republic Officer” Uniform
• “100th Clone Company” Armor Set
• “ARC Trooper” Armor Set
The “Shadow Collective” Cosmetic Pack
• “Pyke” Helmet Cosmetic
• Five cosmetic tattoos
– “Pyke Syndicate”
– “Hutt Cartel”
– “Death Watch”
– “Black Sun Syndicate”
– “Crimson Dawn”
Five Weapon Set Themes
• “100th Clone Company”
• “Kafrene Informant”
• “Black Sun Syndicate Enforcer”
• “Bespin Security”
• “Separatist Warrior”
Command an elite squad through a gritty and authentic story in Star Wars Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Lead the Clone Wars’ Most Cunning Operatives
Command the galaxy’s finest in tactical operations, investigations and other heart-pounding missions through a cinematic original story.
Choose Your Path to Victory
Strategize and adapt to make every move count. The outcomes of your decisions make each playthrough different.
Engage in Tactical Star Wars Combat
Deploy a team of operatives ranging from scoundrels to astromechs, or even a Jedi, choosing from an arsenal of abilities to defeat your foes.
Forge Deep Bonds with your Squad
Improve your squad’s skills on missions, as they learn to work together and unlock new combat synergies.
Personalize Your Fight
Customize Hawks’ combat specialization and appearance, then fill your team with original and custom-made Star Wars characters, tailoring their appearances, loadouts, and abilities.
*Conditions and restrictions apply. See https://www.ea.com/games/starwars/zero-company/disclaimers for details.
Lucasfilm, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM 2026 Lucasfilm Ltd. All rights reserved.
STAR WARS Zero Company™
Electronic Arts
$59.99
$53.99
Pre-order* STAR WARS Zero Company™ to outfit your droids with the Crystalline Astromech Pack Preorder Bonus, which includes the R3 droid and translucent “crystalline” astromech heads for the R4, R5 droid variants, as well as Star Wars Zero Company’s™ exclusive BR-1 droid.
Command an elite squad through a gritty and authentic story in Star Wars Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
You will step into the shoes of Hawks, a former Republic officer who leads Zero Company as they are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked.
Lead the Clone Wars’ Most Cunning Operatives
Command the galaxy’s finest in tactical operations, investigations and other heart-pounding missions through a cinematic original story.
Choose Your Path to Victory
Strategize and adapt at both your base of operations and an ever-shifting battlefield to make every move count. The outcomes of your decisions make each playthrough different.
Engage in Tactical Star Wars Combat
Deploy a team of operatives composed of a variety of archetypes ranging from scoundrels to astromechs, or even a Jedi, choosing from an arsenal of tactical abilities to outmaneuver and defeat your foes.
Forge Deep Bonds with your Squad
Improve your squad’s skills as you deploy them on missions, where they learn to work together and unlock new combat synergies that could be the difference between victory and defeat.
Personalize Your Fight
Customize Hawks’ combat specialization and appearance, then fill out your team with original and custom-made Star Wars characters, tailoring their appearances, loadouts, and abilities to fit your playstyle.
*Conditions and restrictions apply. See https://www.ea.com/games/starwars/zero-company/disclaimers for details.
Lucasfilm, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM 2026 Lucasfilm Ltd. All rights reserved.
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