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BL4 nails the Borderlands basics, and that’s all that matters
Many things come to my mind when I think of Borderlands. The fascinating gun design. The weird yet charismatic NPCs. Claptrap. Some of these aspects have potential, while others have aged poorly — I’m talking about you, my loudmouthed, metal friend. Borderlands 4 is touted as the biggest deviation from the Borderlands template yet, positioned as a reimagination of sorts of a 15-year-old series. Is there still room for a new installment to put a new shine on a very established looter shooter formula? I got a glimpse of that answer when going hands-on with Borderlands 4 ahead of its launch.
Borderlands 4 is hitting major platforms — PlayStation 5, Windows PC, and Xbox Series X — on Sept. 12, with a Nintendo Switch 2 release planned for Oct. 3. If you haven’t lost yourself in the not-so-conventional world of Borderlands yet, you should know that this first-person shooter is all about shooting and exploding enemies in a variety of ways. You play as a Vault Hunter, a figure known in the game’s universe for chasing danger and treasures, a kind of job that requires big guns and powerful skills to survive.
Typically, when making a character in a Borderlands game, you can choose from one of four Vault Hunters. That remains the case in Borderlands 4, which stars four new Vault Hunters: Vex the Siren, who can use self-cloning magic; Amon the Forgeknight, the roster’s tank; Harlowe the Gravitar, who’s equipped with gravity-based weapons; and Rafa the Exo-Soldier. I choose to play Rafa, because he’s basically a Latino cyborg with energy blades whose personality revolves around being handsome.
For this preview, which takes place a few hours into the game, I played solo a segment where we’re invading Fortress Indomita, a mission that consists of traversing a multi-layered base, destroying a ship, and facing the final boss of the area, Idolator Sol. Every step in this mission is marked by hectic combat against soldiers working for Sol, really annoying humanoid machines, and alien-esque creatures. For the record, these last ones kicked my ass.
I’ll be honest: I wasn’t really paying attention to what the characters were saying through comms, nor did I care about the narrative justification behind that infiltration mission. From time to time, Idolator Sol appeared on my screen to say he was mad at me or something along those lines. I can’t really remember because I was furiously pulling the trigger of my SMG, which was imbued with fire and electric damage, unloading delightful streams of ammo on the ground, and feeling the dopamine rush of seeing multiple red “Critical!” notifications popping from enemies’ heads. I completely lost myself in the intense action Borderlands 4 delivered.
One of the merits of the Borderlands series, which is even more evident in Borderlands 4, is how easily you can slip into the action of its smooth gunplay. I’ve played other games in the series, and Borderlands 4 feels like coming home — the shooting is that good. While I haven’t yet seen a wide variety of weapons, Gearbox seems to have balanced the power of our guns. Most of the time, I was running only uncommon and rare guns, and yet I could see them being effective. (In Borderlands, weapons follow the universal color-coded loot system: common, uncommon, rare, epic, and so on.)
Having fun by shooting things is the mantra in Borderlands 4, and this straightforward philosophy permeates its character design, which is more robust than ever. Rafa, the Vault Hunter I chose to play as, can use three specializations, each with their own main Action Skill (an ultimate, basically) and dedicated skill trees. My favorite is the Peacebreak Cannons, which gives Rafa two shoulder turrets. With the right passive skills, not only is my shield replenished as I kill enemies with my turrets, but their up-time extends whenever I land critical damage. With skill kits like this, Borderlands 4 only makes throwing myself at enemies more fun while I look for ways to capitalize on dealing damage and taking risks. And the risks are plenty!
While guns feel powerful, shields feel less sturdy, breaking more often than I thought they should. I died fighting regular enemies more than I did in the boss fight, and, before you start hitting me with “get good!”, know that Borderlands 4 is more punitive. If you don’t approach fights with good cooldown management and a solid notion of what you should be doing, you’ll quickly run out of tools. This gives enemies enough time to attack you back and, let me tell you, they hit hard. Depending on the situation, the sheer amount of incoming damage is a challenge for a single Vault Hunter to handle.
The game adds a grappling hook to characters’ kits, which, theoretically, I love. Rare is the game that hasn’t benefited from including one. This one can feel a bit clunky to use, though. During combat, all you can do is use it to grab capsules and other potential elemental explosives to throw at enemies. They can cause solid damage, but crafting a build around the hook isn’t exactly viable.
It was only during the boss fight against Idolator Sol that I needed to use the grappling hook. Sol starts with an impenetrable shield. You can’t remove it using your guns or applying a specific type of elemental effect, which is contrary to the whole “just shoot it until it dies” philosophy of Borderlands. Instead, you need to wait until Sol shoots some poles around the arena, then look for the single green one that contains an explosive, catch the explosive using the grappling hook, and throw it at him to break his armor. It’s only after this process that you can actually shoot the boss. Lotta work that does not involve pulling a trigger.
The grappling hook’s potential is held back by simply being a tool for exploration and extremely specific situations, like in the fight against Sol, instead of a more active asset you can use in general fights. At the same time, it seems like the dungeon and mission were designed around creating situations where it feels justifiable to use the hook, although they never felt natural. Did we really need the grappling hook to climb from one platform to another? Couldn’t we have unlocked the ship from its launching pad by shooting the beams instead of pulling them? At the end of the day, this addition begs the question of how much that tool actually adds to the experience of playing Borderlands 4.
I like the idea that, even though this is the fourth numbered title in a long series of games, the team behind Borderlands 4 is trying new things. Even so, I know that I will spend hours exploring its world (Kairos) and leveling up my Vault Hunter — not because of any novelty this particular entry in the series tries to offer, but because of what Borderlands titles have always excelled at: letting you shoot a bunch of guns at a bunch of enemies. What more do you need?
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Pittsburgh-area native JJ Wetherholt hits game-tying HR for Cardinals at PNC Park
PITTSBURGH — JJ Wetherholt has been to PNC Park plenty of times, but he’d never had a night like Monday.
The Cardinals’ rookie second baseman hit a game-tying homer during a four-run ninth inning as the Redbirds rallied for a 4-2 victory in the opener of a four-game series. St. Louis ended its four-game losing streak.
Growing up in the northern Pittsburgh suburb of Mars, Pa., Wetherholt was a big Pirates fan and idolized outfielder Andrew McCutchen. There was also a time, as a child, when Wetherholt was late to his own party at PNC Park because his friend’s father couldn’t find a parking space close to the stadium.
Wetherholt played collegiately at West Virginia and took part in three Backyard Brawls against Pitt, which are played annually at PNC Park.
Yet it was a different situation for Wetherholt on Monday night. It marked Wetherholt’s first time in Pittsburgh as a Major League player.
The Cardinals trailed, 2-0, entering the ninth inning, but Pedro Pagés and Wetherholt hit back-to-back homers off Dennis Santana to tie the score. José Fermín then hit a two-run go-ahead double into the left-field corner.
“I really was just really trying to get on base and was able to put a good swing on the ball,” Wetherholt said. “It was good to come through, but it was a great team win.”
Four Pirates pitchers combined to hold the Cardinals without a baserunner through 6 2/3 innings before Alec Burleson’s two-out infield single off Evan Sisk in the seventh broke up the perfect-game bid.
Burleson hit a ground ball that third baseman Nick Gonzales backhanded. However, Burleson beat the throw to first.
Opener Mason Montgomery and Justin Lawrence pitched one inning each, and Wilber Dotel worked the next four innings. Sisk pitched two-thirds of an inning before he was relieved by Isaac Mattson following Burleson’s hit.
“It says a lot that our guys were able to stay engaged and steal this game,” manager Oliver Marmol said. “That’s one of the great things about this team. Our guys always keep fighting.”
“It’s crazy,” Wetherholt, St. Louis’ No. 1 prospect, said before the game. “It’s kind of a goofy experience, but it’s such an honor to be here. Playing against the team you grew up rooting for will always hold a special place in your heart.
“For me, I feel like it’s just how many games I’ve watched here, so I feel like I know this park better than any other park. Just being here as a kid and playing here a little bit in college was super cool. The backdrop of the city you grew up in, to be able to play in a ballpark like that is special.”
Wetherholt stayed on the field and took pictures with his family for about 15 minutes after the game.
“The cool part is when he hit the home run … all his family sitting in that one section all went crazy,” Marmol said. “That’s something you don’t forget.”
Wetherholt, 23, is hitting .238/.359/.429 with six home runs and 14 RBIs in 28 games. He is living up to being ranked the game’s No. 5 prospect.
“He’s had an incredible season,” Marmol said. “I think we’ve talked quite a bit about his success early, not only offensively, but defensively, on the bases, his demeanor, what he brings to the club. There are a lot of positives there, especially for a young kid.”
“He’s gone about his business as if he’s been here for several years, which is cool to see. That, his understanding of the game and his hunger is a great combination. He’s confident enough of who he is as a person and a player, but never comfortable enough to not want to see what’s next.”
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Jayson Tatum does something no Celtics player has ever done in NBA Playoff game
Jayson Tatum is the first player in Celtics franchise history to record 30+ points, 10+ assists, and 5+ made three-pointers in a postseason game.
Boston Celtics forward Jayson Tatum made history in the team’s 128-96 Game 4 win against the Philadelphia 76ers on Sunday.
Tatum scored 30 points (8/16 FG, 5/10 3PT, 9/9 FT), grabbed seven rebounds, and dished out 11 assists, becoming the first player in Celtics franchise history to record 30+ points, 10+ assists, and 5+ three-pointers in a postseason game.
With 30 points scored on Sunday, he also passed Klay Thompson and James Worthy on the all-time NBA playoff scoring list and is now tied for 28th place with Russell Westbrook at 3,035 points.
In the current playoff series against the 76ers, Tatum is averaging 24.8 points, 9.3 rebounds, and 8.5 assists per game.
The Celtics, meanwhile, after a win in Game 4, now hold a commanding 3-1 lead and will have a chance to finish out the series on Tuesday in Boston.
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Updated 2026 NHL Stanley Cup Playoffs Bracket, Schedule and Top Highlights from April 29
A handful of first-round series are nearing their end as the Stanley Cup playoffs continue.
The night started with a Game 5 showdown between the Montreal Canadiens and Tampa Bay Lightning. Here’s a look at what went down on Wednesday and a glance at Thursday’s schedule.
Wednesday Round 1 Results
Montreal Canadiens def. Tampa Bay Lightning 3-2 (MTL leads series 3-2)
Philadelphia Flyers def. Pittsburgh Penguins, 1-0 (Flyers win series 4-2)
Utah Mammoth at Vegas Golden Knights, 10 p.m. ET (Series tied 2-2)
Thursday Round 1 Schedule
Dallas Stars vs. Minnesota Wild, 7:30 p.m. ET (MIN leads series 3-2)
Edmonton Oilers vs. Anaheim Ducks, 10 p.m. ET (ANA leads series 3-2)
Montreal Canadiens 3, Tampa Bay Lightning 2
Every game between the Canadiens and Lightning has been a nailbiter up to this point, and Wednesday was no different.
Montreal struck first with an early goal from Brendan Gallagher in the first period.
Tampa Bay answered in the second with a goal from Dominic James, but the Canadiens regained the lead after Kirby Dach scored just seconds later.
The two teams went into the third period tied after a goal from Jake Guentzel late in the second period.
Alexandre Texier scored to give Montreal the lead once again in the third period, and that goal proved to be the decider as Tampa Bay couldn’t answer down the stretch.
The Canadiens will look to close out the series and move on to the second round on Friday.
The Flyers are moving on after a defensive battle that ended in overtime.
While neither team found the back of the net in the first 60 minutes, there was no shortage of drama between the in-state rivals.
The defensive battle continued into overtime, as neither team could get a clean look at the goal. Pittsburgh’s Anthony Mantha had a close shot at the 10-minute mark, but a swarm of Flyers stepped in to prevent the Penguins from scoring off of a deflection.
Cam York ultimately delivered as the hero for Philadelphia, scoring late in overtime to win it.
After winning their first playoff series since 2020, the Flyers will face the Carolina Hurricanes in the second round.
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