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Sheryl Lee Ralph Serves Beauty And Body In A Bikini While In Jamaica

Could 69 be the new 49? Looks like it!
Sheryl Lee Ralph, 69, is aging like fine wine and slaying the last year of her 60s. The actress blessed Instagram with a picture of herself stunning in a two-piece bikini while visiting Sandals Dunn’s River in Ocho Rios, Jamaica.
“I am home in JAMAICA 🇯🇲 😎” the Emmy award-winner wrote in a caption under the video. Her green two-piece bikini and colorful cover-up stole the show.
Ralph spent some time relaxing at the lush resort, which she thanked in the caption. While there, she was a guest of TODAY with Jenna & Sheinelle, who was broadcasting live from Ocho Rios in a partnership with Sandals Resorts and the Jamaica Tourist Board. When she wasn’t giving the hosts insights into Jamaican life and culture alongside the likes of musicians Shaggy and Sean Paul, she was turning the Internet on its head in her two-piece bikini.
Fellow celebs packed the praise in the comments, noting how stunning the actress is.
“ALL OF THIS!! GOAL!” Kelly Rowland commented, while Naturi Naughton remarked, “Yessss! ❤️❤️ you are Fiiinee Wiiiine okay!”

The Abbott Elementary star posted another video of her standing on the beach in a vibrant orange dress talking about how the characters she plays would spend a day in Jamaica.
90s babies may remember Sheryl played Dee Mitchell on the hit sitcom Moesha. The actress said that character, who was also from Jamaica, would likely “be spending time with her family up in the hills.”
Deena Jones from the original 1981 musical production of ‘Dreamgirls’ on Broadway would be hiding away in a villa surrounded by the best red wine and champagne she could find. Barbara Howard from Abbott Elementary would spend her day on the sea sipping on rum cocktails, according to the actress.
Ralph, who, of course, has deep roots in Jamaica, is loud and proud about her love for the picturesque island and continues to represent it well. Her patriotism and passion doesn’t go unnoticed. In 2022, she received the Honorary Order of Jamaica for her “sterling contribution as an actress, cultural ambassador of Jamaica and for contribution to the international film industry.”

“Oh my God, I love the people, I love their resilience,” she told TODAY’s Jenna Bush Hager and Sheinelle Jones, commending her people for how they came together and pulled through the aftermath of hurricane Melissa in October 2025. Of course, the Jamaican food was another source of pride that the actress mentioned.
Sixty-nine looks fabulous on this queen, so we imagine her 70s will be equally glorious.
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James Harden, Carmelo Anthony & the AI-Powered Hollywood Pivot

James Harden has spent more than a decade as one of basketball’s most mercurial superstars — an MVP, multiple-time scoring champion, 10-time NBA All-Star and one of the most inventive players of his generation. At his 2010s peak with the Houston Rockets, Harden turned step-back three-pointers and foul-drawing into an almost mathematical form of offensive domination, becoming both statistically unstoppable and endlessly polarizing. Few athletes of this era have generated more highlights, more debate or more internet discourse.
Now he may be trying to turn that persona into entertainment IP.
On March 5, Harden released an AI-generated basketball animation to his 11.9 million Instagram followers that focused on his life story, used his voiceover and had near Pixar-like character development. It was ambitious in a way celebrity content rarely is. Working with a leading AI studio, he created a short film that transformed his persona into a larger-than-life animated protagonist, remixing his NBA career into an anime-style mythology built for social media: oversized arenas, hyper-stylized basketball battles, emotional arcs, cinematic pacing. It felt less like a sponsored post than a test case for turning an active NBA player into a self-distributed entertainment universe — without waiting on Hollywood.
And people paid attention.
Fans online dissected every frame of the video, which was produced in under a week using AI-native production workflows. Some viewers praised the scale and speed of what had been created, comparing it favorably to Pixar characters. Others zeroed in on the flaws: Harden’s avatar occasionally appeared to shoot with the wrong hand, and the lettering on his jersey sometimes dissolved into visual nonsense. The reactions were split between fascination, skepticism, mockery and genuine curiosity, with one detractor blurting: “You rich bro, stop this.”
And yet, it’s undeniable that his engagement exploded. That tension — imperfect craft, massive speed, direct fan distribution — revealed how athletes can now build, test and own entertainment IP before Hollywood would have even scheduled the first general meeting.
Cecilia Shen, the founder and CEO of Utopai Studios who collaborated with Harden on this effort, says his anime clip became one of the highest-performing posts on the Cleveland Cavalier combo guard’s Instagram account, even though she wasn’t entirely aware that he was going to be posting this animation. “James went ahead and posted early, and I woke up that morning, and he just went ahead and posted the clip along with a fire emoji,” she recalls. Harden, 36, reportedly wanted to control his own brand, and has decided to keep making AI content for his fans. And so, just a few weeks later, he released his second anime, with the promise of delivering more on a consistent basis.
Now Carmelo Anthony is getting on board to develop original sports and entertainment IP entirely on his own terms by partnering with Utopai Studios. In addition, Anthony will be an investor in the company, and his first project, an anime-inspired property built around his cultural world, will roll out shortly as a recurring short-form series (like Harden’s). Shen says that it follows in a line of business strategy where athletes “should have control over their own IP.”
Below, I’ll get into what this creative intersection means for AI, athletes and Hollywood:
- How AI lets athletes turn persona into owned IP without waiting for a greenlight
- Why even LeBron James shows the stark financial limits of the athlete-as-media-mogul model
- The athlete-media Catch-22: Fame moves fast, Hollywood doesn’t
- Why James Harden’s rough AI anime may still be a distribution success
- How Carmelo Anthony fits into the new athlete-IP playbook
- The opportunity — and warning — this opens up for Hollywood
Don’t stop here
Unlock the full story — and the no-spin reporting Hollywood trusts
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Rocket League On Unreal Engine 6 Announced At Paris Major
During the ongoing 2026 Rocket League Championship Series Paris Major, Epic Games and Psyonix delivered on a major announcement they’d been building up to for weeks, with several professional players and onsite content creators alluding to the announcement over the past few days.
The future of Rocket League will be on Unreal Engine 6, something that’s been highly anticipated by players for years. Rocket League was originally developed on Unreal Engine 3, which has undoubtedly hampered the ability of Psyonix to update the game as regularly as they would probably have liked in recent years.
We got to see a brief clip of Rocket League running on UE6, and it looks damn near photorealistic. There’s no hint at when it’s going to be coming, though, so it could be a ways off.
Unreal Engine 3 doesn’t have many of the contemporary features that developers enjoy with modern engines, and it’s harder to train junior developers on an old engine when they’re more familiar with UE5. We’ve seen teams like Halo Studios and TT Games face similar struggles with old engines before eventually opting to switch to Unreal.
Though many are sure to be excited about the announcement, there are also some concerns. Primarily, players are worried that a new engine might meaningfully change how the game’s physics engine behaves. The core feel of Rocket League is intertwined with how the ball reacts when colliding with one’s car, and any change to those systems will cause a major shock wave in the community.
Still, Epic Games is responsible for both UE3 and UE5, so the chances of the port feeling worse than the original are low. Everyone is looking for the exact same game with shiny new visuals and more content, and that seems to be what Epic is going for.
The Paris Major Storms On
The announcement of Rocket League on UE6 came during the semi-finals of the Paris Major, an appropriate time to make such a massive announcement, given that the event is one of the game’s biggest ever.
The energy in Paris is electric, as three of the competing teams, Karmine Corp, Team Vitality and Gentle Mates, are French organisations and each reached the major’s final six. The fandom of these respective organisations is on full display on the streets of Paris, seen by many as the spiritual home of Rocket League esports.
With the next semi-final being contested by Karmine Corp and Team Vitality to see who will face Twisted Minds in the Grand Finals, the energy of Paris’ La Défense Arena remains frenetic.
Rocket League
- Released
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July 7, 2015
- ESRB
-
E for Everyone: Mild Lyrics
- Developer(s)
-
Psyonix
- Publisher(s)
-
Psyonix
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Sabalenka, Swiatek, Svitolina… qui pour succéder à Coco Gauff à Roland-Garros ?
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