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BL4 nails the Borderlands basics, and that’s all that matters
Many things come to my mind when I think of Borderlands. The fascinating gun design. The weird yet charismatic NPCs. Claptrap. Some of these aspects have potential, while others have aged poorly — I’m talking about you, my loudmouthed, metal friend. Borderlands 4 is touted as the biggest deviation from the Borderlands template yet, positioned as a reimagination of sorts of a 15-year-old series. Is there still room for a new installment to put a new shine on a very established looter shooter formula? I got a glimpse of that answer when going hands-on with Borderlands 4 ahead of its launch.
Borderlands 4 is hitting major platforms — PlayStation 5, Windows PC, and Xbox Series X — on Sept. 12, with a Nintendo Switch 2 release planned for Oct. 3. If you haven’t lost yourself in the not-so-conventional world of Borderlands yet, you should know that this first-person shooter is all about shooting and exploding enemies in a variety of ways. You play as a Vault Hunter, a figure known in the game’s universe for chasing danger and treasures, a kind of job that requires big guns and powerful skills to survive.
Typically, when making a character in a Borderlands game, you can choose from one of four Vault Hunters. That remains the case in Borderlands 4, which stars four new Vault Hunters: Vex the Siren, who can use self-cloning magic; Amon the Forgeknight, the roster’s tank; Harlowe the Gravitar, who’s equipped with gravity-based weapons; and Rafa the Exo-Soldier. I choose to play Rafa, because he’s basically a Latino cyborg with energy blades whose personality revolves around being handsome.
For this preview, which takes place a few hours into the game, I played solo a segment where we’re invading Fortress Indomita, a mission that consists of traversing a multi-layered base, destroying a ship, and facing the final boss of the area, Idolator Sol. Every step in this mission is marked by hectic combat against soldiers working for Sol, really annoying humanoid machines, and alien-esque creatures. For the record, these last ones kicked my ass.
I’ll be honest: I wasn’t really paying attention to what the characters were saying through comms, nor did I care about the narrative justification behind that infiltration mission. From time to time, Idolator Sol appeared on my screen to say he was mad at me or something along those lines. I can’t really remember because I was furiously pulling the trigger of my SMG, which was imbued with fire and electric damage, unloading delightful streams of ammo on the ground, and feeling the dopamine rush of seeing multiple red “Critical!” notifications popping from enemies’ heads. I completely lost myself in the intense action Borderlands 4 delivered.
One of the merits of the Borderlands series, which is even more evident in Borderlands 4, is how easily you can slip into the action of its smooth gunplay. I’ve played other games in the series, and Borderlands 4 feels like coming home — the shooting is that good. While I haven’t yet seen a wide variety of weapons, Gearbox seems to have balanced the power of our guns. Most of the time, I was running only uncommon and rare guns, and yet I could see them being effective. (In Borderlands, weapons follow the universal color-coded loot system: common, uncommon, rare, epic, and so on.)
Having fun by shooting things is the mantra in Borderlands 4, and this straightforward philosophy permeates its character design, which is more robust than ever. Rafa, the Vault Hunter I chose to play as, can use three specializations, each with their own main Action Skill (an ultimate, basically) and dedicated skill trees. My favorite is the Peacebreak Cannons, which gives Rafa two shoulder turrets. With the right passive skills, not only is my shield replenished as I kill enemies with my turrets, but their up-time extends whenever I land critical damage. With skill kits like this, Borderlands 4 only makes throwing myself at enemies more fun while I look for ways to capitalize on dealing damage and taking risks. And the risks are plenty!
While guns feel powerful, shields feel less sturdy, breaking more often than I thought they should. I died fighting regular enemies more than I did in the boss fight, and, before you start hitting me with “get good!”, know that Borderlands 4 is more punitive. If you don’t approach fights with good cooldown management and a solid notion of what you should be doing, you’ll quickly run out of tools. This gives enemies enough time to attack you back and, let me tell you, they hit hard. Depending on the situation, the sheer amount of incoming damage is a challenge for a single Vault Hunter to handle.
The game adds a grappling hook to characters’ kits, which, theoretically, I love. Rare is the game that hasn’t benefited from including one. This one can feel a bit clunky to use, though. During combat, all you can do is use it to grab capsules and other potential elemental explosives to throw at enemies. They can cause solid damage, but crafting a build around the hook isn’t exactly viable.
It was only during the boss fight against Idolator Sol that I needed to use the grappling hook. Sol starts with an impenetrable shield. You can’t remove it using your guns or applying a specific type of elemental effect, which is contrary to the whole “just shoot it until it dies” philosophy of Borderlands. Instead, you need to wait until Sol shoots some poles around the arena, then look for the single green one that contains an explosive, catch the explosive using the grappling hook, and throw it at him to break his armor. It’s only after this process that you can actually shoot the boss. Lotta work that does not involve pulling a trigger.
The grappling hook’s potential is held back by simply being a tool for exploration and extremely specific situations, like in the fight against Sol, instead of a more active asset you can use in general fights. At the same time, it seems like the dungeon and mission were designed around creating situations where it feels justifiable to use the hook, although they never felt natural. Did we really need the grappling hook to climb from one platform to another? Couldn’t we have unlocked the ship from its launching pad by shooting the beams instead of pulling them? At the end of the day, this addition begs the question of how much that tool actually adds to the experience of playing Borderlands 4.
I like the idea that, even though this is the fourth numbered title in a long series of games, the team behind Borderlands 4 is trying new things. Even so, I know that I will spend hours exploring its world (Kairos) and leveling up my Vault Hunter — not because of any novelty this particular entry in the series tries to offer, but because of what Borderlands titles have always excelled at: letting you shoot a bunch of guns at a bunch of enemies. What more do you need?
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Fomo’s $75M Raise Shows Big VCs Are Still Betting on Consumer Crypto
Morning Minute is a daily newsletter written by Tyler Warner. The analysis and opinions expressed are his own and do not necessarily reflect those of Decrypt. And check out our new daily news show covering all of the top stories in 5 minutes, downloadable on Apple Pod or Spotify.
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Today’s top news:
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Crypto majors fall 3-7% as stocks sell off; BTC at $62.3k
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Saylor raises $300M in cash; MSTR falls 5%
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Fomo app raises $75M at $550M valuation as they expand into everything app
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Bitmine, Sharplink and others team up for new R&D project ETHLabs
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Trump signs executive orders accelerating U.S. quantum development
📈 Fomo Raises $75M at a $550M Valuation as Big VCs Bet on Consumer Crypto
A consumer crypto trading app just pulled in $75 million from investors who normally steer clear of crypto entirely.
Fomo, a social-first crypto trading app, raised a $75 million Series B led by Index Ventures at a $550 million valuation. Union Square Ventures joined, along with existing backer Benchmark and angels including Zynga’s Mark Pincus, Discord CEO Humam Sakhnini, and Eventbrite’s Kevin Hartz. Founded in 2025 by three former dYdX employees, Paul Erlanger, Se Yong Park, and Prashan Dharmasena, Fomo is built to make onchain trading feel like a normal consumer app: non-custodial, roughly 30-second onboarding, social features like leaderboards and copy trading, and access to more assets than Coinbase across multiple chains without managing wallets, bridges, or gas. Since launching in May 2025 it has crossed 625,000 users and $4 billion in trading volume, is adding around 3,500 users a day, and runs all of it on a team of 17. The round brings total funding to about $94 million.
Index partner Julia Andre said the firm sees a real market shift in consumer blockchain trading and a team that can capture it, putting it plainly that “we’re not doing Fomo because it’s a crypto business.” Co-founder Paul Erlanger was blunt about the problem they’re attacking: “Onchain trading is just impossible.” His goal is for Fomo to not read as a crypto app at all, the same path Coinbase and Robinhood are walking.
There is signal here in who’s writing the check. Index made its name on Figma and Scale AI, and Union Square Ventures rarely touches crypto. Established, non-crypto VCs leading a nine-figure raise for a crypto startup in the middle of a brutal down market is a high-conviction bet that the next wave of users arrives through a clean consumer app, not a clunky exchange. The timing fits too, with retail search and trading volume ticking back up as Bitcoin steadies near $64,000.
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Gerard Butler’s 98-Minute Sci-Fi Action Thriller Is a Streaming Smash Hit
Even though it wasn’t a huge hit when it was released in theaters in 2026, one of Gerard Butler‘s best movies in years is finding a second life on streaming. The sci-fi and action thriller mash-up stars Butler alongside Morena Baccarin and Roman Griffin Davis, and is currently climbing the streaming charts despite bombing at the box office and being met with divisive reactions from critics at the time.
Released back in January 2026, Greenland 2: Migration sees Butler once again playing a fearless husband and father trying to get his family to safety. The 98-minute apocalyptic film boasts state-of-the-art special effects, white-knuckle sequences that’ll put you on the edge of your seat (the mountaintop scene is absolute gold), and likely one of Butler’s best performances.
Grounded Drama Against a Disaster Epic Backdrop
Greenland 2: Migration picks up following the hugely successful Greenland, which was released back in 2020, and picks up with the Garrity family as they struggle to survive while living in a bunker after a planet-destroying comet hits the Earth. The problem is that the planet is still unstable, and an earthquake forces everybody out and into an unknown wasteland. John (Butler), Allison (Baccarin), and their son Nathan (Davis) must find a way to survive again in a world where the fallout and remaining comet fragments are the least of their problems.
The 2026 sequel closely follows the spirit of the first movie. It is a gripping portrait of a family fighting for survival when their odds are slim. Greenland 2: Migration reprises the first film’s particular approach, which is that the story never feels manipulated in order to depict John Garrity’s journey as overly heroic. He just does what’s needed to provide for his family, and at times, this can mean doing bad things. Greenland 2: Migration is now ranked #7 in the top 10 list of Prime Video‘s most-watched movies globally, standing above major hits like Sydney Sweeney’s The Housemaid and Jason Statham’s Shelter.
Gerard Butler Stretches Both His Acting & Action Muscles
Gerard Butler has always been associated with the action genre, and he’s got more than enough in his catalog to prove it. Films like 300 and the Has Fallen series are some of his most famous works, and fortunately, the 56-year-old actor is not showing any signs of stopping. More recently, films like Den of Thieves and Plane show he’s still got it.
But in the Greenland movies, he has done more than portray the typical action hero. The role demands more from Butler, and a good script draws out his dramatic range. The first movie saw him play a father and husband going against every obstacle out there to protect his family in the middle of the apocalypse. The sequel needed the same formula, but the actor went for more, playing a father and husband whose hope depends solely on giving everything to others.
Unfortunately, his strong performance – and arguably one of his best ever – wasn’t enough to convince audiences to go into theaters. Greenland 2: Migration flopped at the box office. Produced with a budget of $90 million, the film only grossed about $45 million. It was a different result than the one from the first movie, which grossed more than $53 million against a $35 million budget.
Critics were also seemingly not impressed with Butler’s performance, but many still singled out Butler’s performance as one of the best things in the movie. Today, the sequel sits at 48% on Rotten Tomatoes – a poor rating when compared to the 78% the first movie still has on the critics’ website.
- Release Date
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January 9, 2026
- Runtime
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98 Minutes
- Director
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Ric Roman Waugh
- Writers
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Chris Sparling, Mitchell LaFortune
- Producers
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Basil Iwanyk, Gerard Butler, Alan Siegel, John Zois, Sebastien Raybaud, Brendon Boyea
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I opened an Aldi Blind Box. Here’s what was inside
See USA TODAY opens an Aldi blind box
USA TODAY’s Gabe Hauari opens Aldi’s blind box that contains delicious snacks and perishable foods.
Consumers who love surprises are in for a treat with Aldi’s Blind Box grocery bundles.
The boxes are filled with fan-favorite products and “fresh picks from across every aisle,” the grocery chain said in a June 15 news release, and shoppers have a chance to get them for free.
A new Aldi Blind Box will be released every day from June 22 to 25. At noon ET each day, customers can visit AldiBlindBox.com to claim that day’s themed box while supplies last. The boxes will be given away on a first-come, first-served basis, the company said in a news release, adding that more than 100 boxes will be given away per drop.
Social media users can visit Aldi’s Instagram page to see which theme drops next. The four themes for the boxes include:
- Snack Blind Box: Features premium cheeses, dips, crunchy bites and sweets.
- Fiber Blind Box: Features produce favorites and better-for-you picks.
- Protein Blind Box: Features satisfying staples and surprising finds.
- Mystery Blind Box: Features a surprise assortment of ALDI fan favorites and staples.
“The ALDI Blind Box taps into the excitement our fans already feel walking our aisles,” said Bridget Kozlowski, director of communications for Aldi, in a news release. “Our shoppers come to ALDI for value, but they also come for discovery. From viral ALDI Finds to tried-and-true products shoppers love to tell their friends about, people love the thrill of discovering something new here.”
Watch me open the Snack Blind Box Aldi sent me in the video at the top of this story.
What is in the Aldi Blind Box?
Here is a full list of the 15 items that were included in the box I opened:
- Dubai-style pistachio spread
- Cookie thins
- Hot Honey BBQ or Hot Chili Lime chips
- Pretzel slims
- Cranberry white cheddar cheese
- Goat cheese logs
- Organic mini cucumbers
- Organic strawberries
- Hummus
- Feta dip
- Hot honey pepperoni or burnt ends dip
- Italian dried cured meat
- Sourdough pita crackers
- Coconut clusters
- Organic tortilla chips
“With surprise unboxings more popular than ever, this is our way of helping customers discover even more favorites,” Kozlowski said in the news release.
Gabe Hauari is a national trending news reporter at USA TODAY. You can follow him on X @GabeHauari or email him at [email protected].
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